Add the following item to yourinventory/data/items.lua
QBCore users to qbcore/shared/items.lua
Add the item image to your inventory/images
Run the SQL & restart your server.
If you are using a different inventory then literally create the same items for your custom inventory.
-- Drug Phonedrugphone= { name='drugphone', label='Drug Phone', weight=0, type='item', image='drugphone.png', unique=true, useable=false, shouldClose=false, combinable=nil, description='What a great Business Phone' },
-- Drug Phone['drugphone'] = {label='Drug Phone',weight=0,client= {image='drugphone.png', },},
StreetDealXP — XP per successful street deal
Amount of XP granted each time a player completes (accepts) a street deal. Default: 2.
DrugLevel — Level thresholds (cumulative XP)
Total XP required to reach each level:
1: 0, 2: 500, 3: 1,500, 4: 3,000, 5: 5,000, 6: 8,000, 7: 12,000, 8: 15,000, 9: 17,500, 10: 20,000Note: Values are cumulative; add more entries to extend the cap.
DrugBuyers — Buyer categories
Top-level list of drug buyer setups, grouped by category (e.g., Weed).
CategoryName — Display name
The category label shown in UI/menus.
ItemList — Sellable items
Array of items this category buys.
Item: Internal item name.
Label: UI display name.
img: Icon/texture key used in UI.
minPrice / maxPrice: Random sell price range per unit.
allowStreetDeal: Item can be sold on the street (true/false).
allowDealerDeal: Item can be sold to a dealer/NPC (true/false).
DrugContacts — Progression contacts
NPC contacts unlocked by level; each entry:
ContactName: NPC name.
Level: Required player level to access.
XP: XP granted/used by your contact logic.
DrugBuyerLocations — Street buyer spawns
List of spawn points as { x, y, z, heading } for street deals.
Example (Weed)
Includes street items like Joint and 2g strains (AK47, Amnesia, etc.) and a dealer-only Weed Brick 100g with higher price range.
DealTuning — Price & tension logic
Master settings for street-deal success chance and tension effects.