Configuration

Config = {}

Config.DrawDistance = 15.0              -- Change the distance before you can see the marker. Less is better performance.
Config.ChopDistance = 1.5               -- Distance to interact/action
Config.MinimumCops = 0                  -- Set minimum cops to start illegal car chopping
Config.BankMoney = false                -- Set to true if you want the money to go into the players bank

Config.Settings = {
    EnableCooldown = true,              -- Enable or disable cooldown
    CooldownTime = 30 * 60000,          -- 30min cooldown to each player who chopped already a car
    PoliceCallChance = 100,             -- 100% Police Call chance
}

Config.EnableDispatch = false
Config.ChopDispatch = function()
    -- Add here your dispatch event or export.
    -- Examples: ps-dispatch, qb-dispatch, erp-dispatch etc.
end

Config.CarChopExtras = {
    markerid = 21,
    dotmarker = 21,
    markercolor = { r = 50, g = 200, b = 160, o = 100 },
    markerscale = { x = 0.35, y = 0.35, z = 0.35 },
    sellermarker = true,
}

Config.EnableBlips = false              -- Set to false to disable blips.
Config.Blips = {
    blipsprite = 225,
    blipcolor = 1,
    blipscale = 0.5,
}

Config.Places = {
    [1] = {
        pedhash = "a_m_y_golfer_01",                            -- Hash of the Ped Model - changeable
        pdot = vector3(-557.64, -1695.82, 19.16),               -- DO NOT TOUCH!!!
        peddot = vector4(1125.88, -1241.83, 20.40, 130.99),     -- Ped Model position
        tped = vector3(1125.3, -1242.29, 21.0),                 -- Sell location
    },
}

Config.ChopRewards = {
    Amounts = {
        NormalRim  = { min = 4, max = 5 },
        QualityRim = { min = 4, max = 5 },
        Doors      = { min = 4, max = 5 },
        Speaker    = { min = 4, max = 5 },
        HighRadio  = { min = 4, max = 5 },
        LowRadio   = { min = 4, max = 5 },
        Battery    = { min = 4, max = 5 },
        Airbag     = { min = 2, max = 2 },
        Belt       = { min = 2, max = 2 },
        Splaka     = { min = 1, max = 1 },
        Lockpick   = { min = 1, max = 1 },
    },

    Chances = {
        Splaka   = 40,  -- 40% Chance (Fake Plate)
        Lockpick = 20,  -- 20% Chance
        Belt     = 50,  -- 50% Chance
    },

    Classes = {
        -- Classes, which gets HighRadio + QualityRim
        HighRewardClasses = { 6, 7 },
        -- Classes, with NO Airbag 
        NoAirbagClasses   = { 4, 8 },
    }
}

Config.ChopItems = {
    [1] = {
        label = "Air Bag",
        title = "Saves life",
        item = 'airbag',
        price = 420
    },
    [2] = {
        label = "Low Radio",
        title = "Simple Radio",
        item = 'lowradio',
        price = 360
    },
    [3] = {
        label = "Stock Rim",
        title = "Standard Rim",
        item = 'stockrim',
        price = 310
    },
    [4] = {
        label = "Doors",
        title = "Doors to doors",
        item = 'doors',
        price = 310
    },
    [5] = {
        label = "Speaker",
        title = "Usable Speaker",
        item = 'speaker',
        price = 430
    },
    [6] = {
        label = "Fake Plate",
        title = "Can be usable",
        item = 'fakeplate',
        price = 260
    },
    [7] = {
        label = "Lockpick",
        title = "Lock things",
        item = 'lockpick',
        price = 160
    },
    [8] = {
        label = "Battery",
        title = "Keeps lightning",
        item = 'battery',
        price = 550
    },
    [9] = {
        label = "Belt",
        title = "Drive safe",
        item = 'belt',
        price = 400
    },
    [10] = {
        label = "High Q Radio",
        title = "Quality Radio",
        item = 'highradio',
        price = 1100
    },
    [11] = {
        label = "High Q Rim",
        title = "High Quality Rim",
        item = 'highrim',
        price = 1750
    }
}

Last updated