Configuration

Config = {}

Config.DrawDistance = 15.0              -- Change the distance before you can see the marker. Less is better performance.
Config.ChopDistance = 1.5               -- Distance to interact/action
Config.MinimumCops = 0                  -- Set minimum cops to start illegal car chopping
Config.BankMoney = false                -- Set to true if you want the money to go into the players bank

Config.Settings = {
    EnableCooldown = true,              -- Enable or disable cooldown
    CooldownTime = 30 * 60000,          -- 30min cooldown to each player who chopped already a car
    PoliceCallChance = 100,             -- 100% Police Call chance
    Dispatch = "ps-dispatch",           -- You can set Police Notification export here sample:  ps-dispatch or qb-dispatch or erp-dispatch 
}                

Config.CarChopExtras = {
    markerid = 21,
    dotmarker = 21,
    markercolor = { r = 50, g = 200, b = 160, o = 100 },
    markerscale = { x = 0.35, y = 0.35, z = 0.35 },
    sellermarker = true,
}

Config.EnableBlips = false              -- Set to false to disable blips.
Config.Blips = {
    blipsprite = 225,
    blipcolor = 1,
    blipscale = 0.5,
}

Config.Places = {
    [1] = {
        pedhash = "a_m_y_golfer_01",                            -- Hash of the Ped Model - changeable
        pdot = vector3(-557.64, -1695.82, 19.16),               -- DO NOT TOUCH!!!
        peddot = vector4(1125.88, -1241.83, 20.40, 130.99),     -- Ped Model position
        tped = vector3(1125.3, -1242.29, 21.0),                 -- Sell location
    },
}

Config.ChopRewardAmount = {
    NormalRim = math.random(4,5),
    QualityRim = math.random(4,5),
    Doors = math.random(4,5),
    Speaker = math.random(4,5),
    HighRadio = math.random(4,5),
    LowRadio = math.random(4,5),
    Battery = math.random(4,5),
}

Config.ChopItems = {
    [1] = {
        item = 'airbag',
        price = math.random(400,420)
    },
    [2] = { 
        item = 'lowradio',
        price = math.random(350,360)
    },
    [3] = {
        item = 'stockrim',
        price = math.random(300,310)
    },
    [4] = {
        item = 'doors',
        price = math.random(290,300)
    },
    [5] = {
        item = 'speaker',
        price = math.random(420,430)
    },
    [6] = {
        item = 'fakeplate',
        price = math.random(250,260)
    },
    [7] = {
        item = 'lockpick',
        price = math.random(150,160)
    },
    [8] = {
        item = 'battery',
        price = math.random(530,550)
    },
    [9] = {
        item = 'belt',
        price = math.random(380,400)
    },
    [10] = {
        item = 'highradio',
        price = math.random(980,1010)
    },
    [11] = {
        item = 'highrim',
        price = math.random(1560,1750)
    }
}

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