Configuration
Config = {}
Config.NorthCoords = 3000 -- (position = "y" = 3000) EXAMPLE: x = 0.0, y = 3000.0, z = 0.0 -- use /coords in game to see your coords
Config.GrowRate = 4*1000 -- In how many seconds it takes to update the plant (At 100% rate plant will grow 1% every update)
Config.WaterQuantity = math.random(70, 80) -- Quantity of water that 1 water can fill the plant
Config.FertilizerQuantity = math.random(70, 80) -- Quantity of fertilizer that 1 fertilizer can fill the plant
Config.RemoveFertilizer = true -- True= removes fertilizer if you are using it
Config.RemoveWater = true -- True= removes water bottle if you are using it
Config.UseKeyInteraction = false -- true= Press E to get info // false= walk near plant to get info
Config.ShowMarker = true -- Enable or disable marker for plants
Config.ShowInfoText = true -- Shows live stage process in %
Config.Settings = {
SellerActionDist = 1.5, -- Interaction distance for controls/keys
FillWaterDist = 1.1, -- Interaction distance for filling the bottle with water
ProceedWeedDist = 1.7, -- Interaction distance for proceeding the weed plant
markertextdist = 3.0, -- Text distance for seller if showText = true
WaterMarker = 4.0, -- Marker distance for filling water
}
Config.ProgressTime = { -- Here you can change the progress time for each action
AddWater = 5000,
FillWater = 8000,
PlantingSeed = 6500,
AddFertilizer = 5000,
HarvestPlant = 5000,
DestroyPlant = 5000,
ProceedTime = 5000,
}
Config.ShopPed = vector4(2658.93, 3924.17, 41.12, 221.93) -- Location For Shop Ped
Config.ShopPedTarget = vector3(2659.61, 3923.46, 42.16) -- Target location for Shop Ped
Config.BuyItems = { -- Prices and amount of items are changeable
FertilizerPrice = 10,
FertilizerAmount = 1,
ShovelPrice = 50,
ShovelAmount = 1,
WeedSeedPrice = 20,
WeedSeedAmount = 1,
EmptyBottlePrice = 5,
EmptyBottleAmount = 1,
}
Config.SellerSettings = {
pos = vector3(1469.66, 6549.95, 14.9), -- Location to sell the drugs
pedmodel = { x = 1469.66, y = 6549.95, z = 14.9, h = 357.71 }, -- Coordinates of the ped model
pedhash = "a_m_m_og_boss_01", -- Ped hash is changeable via hash
useonlytarget = false, -- False= Use [E]-Key & target // true= Use only target
showPed = true, -- You can enable or disable the ped model
showText = false, -- You can enable or disable the text on the ped model
}
Config.SellItems = {
["weed"] = 100,
--["purple_weed"] = 100,
--["amnezia_weed"] = 100,
}
Config.ProceedWeedPlant = {
Location = vector3(2328.51, 2570.44, 46.15), -- Location of where you can proceed the weed plant
QntyPlant = 1, -- Amount of needed plant to start proceeding to weed buds
GetWeed = 12, -- Amount of how much weed buds you get after proceeding one plant
-- Weed types, you can add custom weed plants
-- @ If you add a new plant type make sure to add the plant to (Config.WeedProceedTypes)
-- @ If you create a new plant type make sure to add the item in yourinventory/items.lua
WeedPlantTypes = {
"raw_weed",
--"raw_purple_weed",
--"raw_amnezia_weed",
},
WeedPlantAmount = 1, -- How much weed plants after harvesting
WeedPlantTypeAmount = math.random(1,1), -- How much weed types you get after harvesting / Realistically I would always leave it at 1 so that you randomly get 1 weed plant type
RandomSeedPerPlant = math.random(0,1), -- Random seeds after harvesting
showMarker = true, -- You can enable or disable marker
}
Config.WeedProceedTypes = {
["raw_weed"] = "weed", -- You need a raw weed plant to proceed weed
--["raw_purple_weed"] = "purple_weed", -- You need a purple weed plant to proceed purple weed
--["raw_amnezia_weed"] = "amnezia_weed",
}
Config.WaterSettings = {
Location = vector3(2953.74, 4673.97, 50.92), -- Location to fill empty bottles with water
EmptyBottle = 1, -- How many empty bottles you need to fill water in
GetFilledWater = 1, -- How many filled bottles you get after filling a empty bottle
showMarker = true, -- You can enable or disable marker
}
Config.Icons = { -- Menu icons are changeable
header = "fa-solid fa-comments-dollar",
buyitem = "fas fa-code-merge",
sellitem = "fa-solid fa-dollar-sign",
seedseller = "fas fa-farm",
}
Config.Lang = {
["keypressed_viewplant"] = "Press ~INPUT_CONTEXT~ to view plant",
["keypressed_proceed"] = "Press ~INPUT_CONTEXT~ to proceed the plant",
["keypressed_water"] = "Press ~INPUT_CONTEXT~ to fill water",
["keypressed_seller"] = "Press ~INPUT_CONTEXT~ to buy stuffs",
-- Progess Text
["progress_plantingseed"] = "PLANTING SEEDS...",
["progress_fertilizer"] = "ADDING FERTILIZER...",
["progress_water"] = "ADDING WATER...",
["progress_harvest"] = "HAVERSTING PLANT...",
["progress_destroy"] = "DESTROYING PLANT...",
["progress_fillwater"] = "You are filling the bottle",
["proceeding"] = "You proceeding the plant",
["warning"] = "You do not have any plants to proceed",
["water_warning"] = "You need empty bottles to fill water in",
-- Menu Text
["weedshop_header"] = "Weed Shop",
["acessories_header"] = "Buy Acessories",
["seeds_header"] = "Buy Seeds",
["menu_price"] = "Price: ",
["menu_dollar"] = "$ per 1",
["progress_menu"] = "Progress",
["progress_stage"] = "Stage: ",
["progress_plant"] = "Plant: ",
["water_header_menu"] = "Water",
["progress_water_menu"] = "Water: ",
["progress_fertilizer_menu"] = "Fertilizer",
["progress_nutrition_menu"] = "Nutrition: ",
["progress_harvest_plant"] = "Harvest",
["progress_destroy_plant"] = "Destroy",
["acessories_menu"] = "Weed Shop - Acessories",
["weedseed_menu"] = "Weed Shop - Seeds",
["buy_fertilizer_menu"] = "Buy Fertilizer",
["buy_emptybottle_menu"] = "Buy Empty Bottle",
["buy_shovel_menu"] = "Buy Shovel",
["buy_weedseeds_menu"] = "Buy weed seeds",
["dead_weed_plant"] = "Dead Weed Plant: ",
["destroy_weedplant"] = "Destroy dead plant",
["close_menu_header"] = "< Close Menu",
["back_menu"] = "< Back",
-- Notify
["notify_proceeding"] = "You have processed ",
["need_shovel"] = "You need a Shovel to plant that...",
["need_fertilizer"] = "You dont have any fertilizer",
["need_water"] = "You dont have any water",
["notify_water"] = " Water",
["notify_fertilizer"] = " Fertilizer",
["notify_coords"] = "Move more to the north side",
-- Drug Seller
["keypressed"] = "Press ~INPUT_CONTEXT~ to sell drugs",
["boxtext"] = "Drug Seller",
["SoldItem"] = "You sold ",
["see_you"] = "Thanks and see you again soon!",
["NotEnoughItems"] = "Not enough items",
}
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